﻿package mortal.game.view.guild.cellrender
{
    import com.gengine.core.*;
    import com.mui.controls.*;
    import flash.display.*;
    import mortal.common.*;

    public class GuildCellRenderer extends GCellRenderer
    {

        public function GuildCellRenderer()
        {
            return;
        }// end function

        override protected function disposeImpl(param1:Boolean = true) : void
        {
            super.disposeImpl(param1);
            this.quickDispose();
            return;
        }// end function

        protected function quickDispose() : void
        {
            var _loc_2:DisplayObject = null;
            var _loc_1:* = this.numChildren;
            while (_loc_1 > 0)
            {
                
                _loc_2 = this.getChildAt(0);
                if (_loc_2 is IDispose)
                {
                    (_loc_2 as IDispose).dispose(true);
                }
                else
                {
                    DisplayUtil.removeMe(_loc_2);
                }
                _loc_1 = _loc_1 - 1;
            }
            return;
        }// end function

    }
}
